View Mask of Malice in the Portfolio tab
View my VFX Reel in the VFX tab
A short film made in blender
Modeled in Maya and sculpted in Zbrush. Xnormal was used to bake the normal maps
Modeled in Maya and sculpted in Zbrush. Xnormal was used to bake the normal maps
Modeled in Maya and sculpted in Zbrush. xNormal was used to bake the normal maps
All Models were modeled, uv, and textured in Blender
Bluetooth Headset - Modeled in Maya and sculpted in Zbrush. Xnormal was used to bake the normal maps
Modeled in Maya, Sculpted in Zbrush. Used Xnormal for normal mapping
Modeled in Maya and sculpted in Zbrush. Xnormal was used to bake the normal maps
Modeled in Maya and sculpted in Zbrush. Xnormal was used to bake the normal maps
Modeled in Maya and sculpted in Zbrush. Xnormal was used to bake the normal maps
Modeled in Blender and sculpted in Zbrush.